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BOOK DETAILS

Paperback:  204 pages
Publisher: Routledge (September 3, 2015)
Language: English
ISBN-10: 1138831683
ISBN-13: 978-1138831636
$37.95

CONNECT

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Dr. Rachel Kowert (Austin, TX)

Psychologist and researcher

Co-author, ‘The Video Game Debate: Unraveling the Physical, Social and Psychological Effects of Digital Games

rkowert.com

BOOKING INFO

Jason Jones | jason@prbythebook.com | 512-720-2996 | Twitter: @Book_Publicist

WHO IS DR. RACHEL KOWERT?

Rachel has built a career doing what millions of young people today can only dream of — researching video games. As a gamer herself, she has long been fascinated by the claims that gaming has debilitative impacts on one’s physical, social, and psychological well-being.

She holds an MA in Counseling Psychology from Santa Clara University, a PhD in Psychology from the University of York (UK) and recently completed a 2-year research post working on the EU-funded project SOFOGA – The Social Fabric of Virtual Life: A Longitudinal multi-method study on the social foundations of online gaming. She also serves on the board of DiGRA (Digital Games Research Association) and the International Communication Association (ICA) Game Studies special interest group.

WHY YOU’RE BOOKING HER

  • Smart, fresh voice
  • Young, hip enough to relate to gamers … as a parent, can also relate to parents
  • Brilliant researcher, psychologist and gamer – a rather unique combination

EXPERTISE / TALKING POINTS

  • Video games/gaming
  • Psychology
  • Media studies

WHAT IS THE BOOK ABOUT?

Taking a broad view of the industry from the moral panic of its early days up to recent controversies surrounding games like Grand Theft Auto, contributors explore the effects of games through a range of topics including health hazards/benefits, education, violence and aggression, addiction, cognitive performance, and gaming communities. Interdisciplinary and accessibly written, The Video Game Debate reveals that the arguments surrounding the game industry are far from black and white, and opens the door to richer conversation and debate amongst students, policy makers, and scholars.

HOW IS IT DIFFERENT THAN OTHER BOOKS ON THE ISSUE?

  • There are no similar books on the issue
  • The *first* book of its kind — not only collates the scientific literature relating to the primary debates surrounding video game effects, but does so with a general audience in mind

TOPICS OF CONVERSATION:

  • Video games and violence / Is the game to blame? Have we become numb (to violence, imagery, etc.?)
  • Social Outcomes: Online Game Play, Social Currency, and Social Ability
  • No Black and White: Why We Need to Move Beyond Simple Explanations in the Video Game Debate
  • Age-appropriate gaming, the dangers and benefits of online gaming
  • What games should Santa bring for Christmas? Which should he leave at the North Pole?
  • Common misconceptions re: the psychological/social effects of gaming

WHAT PEOPLE ARE SAYING ABOUT IT:

“This is a terrific introduction to the new wave of social science research on games and gamers, putting objectivity ahead of subjectivity, and open-mindedness ahead of dogma. For over a decade, there has been a widening gulf between research on the effects of video games and the experience of game-players themselves. Finally, with this book, we see media studies that aren’t themselves born of media effects – and it’s both revolutionary and revelatory.”Richard A. Bartle, University of Essex

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